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Xcode Download Ios 11 Simulator

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Open Xcode - Preferences - Components. Open the Console App, clear the console. Go back to the Xcode preferences. Start the simulator download, then cancel it. Now in the Console, you will see something about the cancellation with the download URL. Copy the URL from the Console, download it.

Fixing Simulator Status Bars for App Store Screenshots With Xcode 11 and iOS 13

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Development

By Jeff Kelley

Xcode Add Simulator

A level film full movie download. This post originally appeared on Jeff Kelley's personal blog and is cross-posted with permission.

Apple released the Xcode 11 GM, meaning that it's now time to create our builds using the iOS 13 SDK and submit to the App Store! If you're like me and you use fastlane's snapshot tool to automate the creation of your App Store screenshots using Xcode's UI testing infrastructure, then you may have noticed something that broke with this new SDK: using SimulatorStatusMagic to clean up the simulator's status bar. I use it on Landmarked, a side project I have at Detroit Labs (we are hiring!), to make the App Store screenshots just a little nicer:

As you can tell, the status bar doesn't say 'Carrier,' the battery is full (important if you're developing on a laptop), and the time has been set. In this case, since Landmarked is about Detroit, I set the time to 3:13 PM, but you may want to set it to 9:41 AM as per tradition. Doing this with SimulatorStatusMagic is easy:0019

I use the #if targetEnvironment(simulator) bit to ensure that this doesn't run if you're running the UI tests on a real device, as it isn't supported. Up until now, this has worked great. Of course, you should clean this up when you're done—otherwise, these overrides persist across app launches on the running simulator. The above code runs in the test case's setUp() method, and in the tearDown() method, you can clean up your work:

So how do we do this on Xcode 11? With SimulatorStatusMagic not working, the first step is to avoid running it on iOS 13:

Looking at the release notes for Xcode 11, there's a new simctl command to control the simulator status bar, aptly named status_bar. At the command line, to replicate the above behavior, we'd call it like this:

But if you want to run this automatically, where to put it? You can't call out to Process on iOS, but you need to call something on your Mac to run this command. Fortunately, Xcode has a way to do this by adding a pre-action to your test scheme:

And of course, just as before, you can use a post-run action with the clear command to reset everything:

It works! Huzzah! Of course, there are still some things we can do better. If you run these UI tests on a device, and you have a simulator open, then that simulator will get these overrides while it's running thanks to the booted parameter passed to simctl. Also, this approach doesn't work when automating with fastlane. To avoid that, we can use the TARGET_DEVICE_IDENTIFIER parameter to specifically boot and configure the device that the tests will run on (if the device is not booted, then simctl will fail to set the overrides). In your pre-action, make sure you're inheriting build settings from the UI testing target, then add this snippet:

Xcode add simulator

With that, we're successfully configuring our status bar on the simulator when it runs. Of course, the value of TARGET_DEVICE_IDENTIFIER won't make sense to simctl if the destination is a device. Let's add a quick check that we're running on a simulator, and if not, exit early:

Perfect! The value of SDKROOT is something like iphonesimulator13.0 when running on a simulator and iphoneos13 when running on a device, so this if statement will call exit when the SDK isn't a simulator. Next up, we want to avoid running this code when the destination isn't running at least iOS 13, so to do that, we'll need to check the target device's iOS version. Luckily for me, that code was readily available on StackExchange. The final version of our script looks like this:

Now, if you run your UI tests on an iOS simulator target running anything earlier than iOS 13, the pre-run action will exit early, and SimulatorStatusMagic will take care of it. This is important for our purposes as Landmarked still supports iOS 9 and the iPhone 4S's 3.5″ screen, so we need to generate a screenshot for that size to be complete.

With this, our pre-run script is complete! The post-run is much simpler:

I was able to use the above code to generate all of the screenshots for the iOS 13 version of Landmarked. Keep an eye out for version 1.1.3 as soon as iOS 13 is released! Here's what it looks like on the new iPhone 11 Pro Max:

Jeff Kelley is a developer at Detroit Labs, where he builds apps in Swift but still has a soft spot for Objective-C. Author of Developing Apps for Apple Watch and Learn Cocoa Touch for iOS, he's been working with iOS since its infancy in 2008. Jeff is passionate about building usable apps, the open-source community around Apple platforms, and will talk your ear off about electric cars and clean energy. Jeff loves raising his two kids and two dogs, Detroit, and helping to organize the Motor City CocoaHeads group.

Download freecad 0 18. For faster connection speed and more flexibility.

Steps

  1. Start Xcode in command line by running this in commandline /Applications/Xcode.app/Contents/MacOS/Xcode
  2. Start downloading of the simulator
  3. Cancel it. YES CANCEL IT!
  4. You will get a message like this:2015-11-23 17:10:01.906 Xcode[30803:2505495] DVTDownloadable: Download Cancelled. Downloadable: https://devimages.apple.com.edgekey.net/downloads/xcode/simulators/com.apple.pkg.iPhoneSimulatorSDK8_3-8.3.1.1428621365.dmg.
  5. Quit Xcode
  6. Use your favorite download tool with the link in that message in step 3
  • This is what I use: (5 concurrent connection) aria2c -x 5 link_to_the_file

Xcode Download Ios 11 Simulator Windows 10

  1. Have Fun!

Wait! How can I install this?

By moving the file to ~/Library/Caches/com.apple.dt.Xcode/Downloads

Download Xcode 11 Free

  • You can use Finder by open ~/Library/Caches/com.apple.dt.Xcode/Downloads
  • Or just mv file ~/Library/Caches/com.apple.dt.Xcode/Downloads

And open the Downloads tab in Xcode's Preferences,

  • the progress bar of the item you just download should be 80% filled
  • you should be able to click that download button to install the file
Xcode Download Ios 11 Simulator

With that, we're successfully configuring our status bar on the simulator when it runs. Of course, the value of TARGET_DEVICE_IDENTIFIER won't make sense to simctl if the destination is a device. Let's add a quick check that we're running on a simulator, and if not, exit early:

Perfect! The value of SDKROOT is something like iphonesimulator13.0 when running on a simulator and iphoneos13 when running on a device, so this if statement will call exit when the SDK isn't a simulator. Next up, we want to avoid running this code when the destination isn't running at least iOS 13, so to do that, we'll need to check the target device's iOS version. Luckily for me, that code was readily available on StackExchange. The final version of our script looks like this:

Now, if you run your UI tests on an iOS simulator target running anything earlier than iOS 13, the pre-run action will exit early, and SimulatorStatusMagic will take care of it. This is important for our purposes as Landmarked still supports iOS 9 and the iPhone 4S's 3.5″ screen, so we need to generate a screenshot for that size to be complete.

With this, our pre-run script is complete! The post-run is much simpler:

I was able to use the above code to generate all of the screenshots for the iOS 13 version of Landmarked. Keep an eye out for version 1.1.3 as soon as iOS 13 is released! Here's what it looks like on the new iPhone 11 Pro Max:

Jeff Kelley is a developer at Detroit Labs, where he builds apps in Swift but still has a soft spot for Objective-C. Author of Developing Apps for Apple Watch and Learn Cocoa Touch for iOS, he's been working with iOS since its infancy in 2008. Jeff is passionate about building usable apps, the open-source community around Apple platforms, and will talk your ear off about electric cars and clean energy. Jeff loves raising his two kids and two dogs, Detroit, and helping to organize the Motor City CocoaHeads group.

Download freecad 0 18. For faster connection speed and more flexibility.

Steps

  1. Start Xcode in command line by running this in commandline /Applications/Xcode.app/Contents/MacOS/Xcode
  2. Start downloading of the simulator
  3. Cancel it. YES CANCEL IT!
  4. You will get a message like this:2015-11-23 17:10:01.906 Xcode[30803:2505495] DVTDownloadable: Download Cancelled. Downloadable: https://devimages.apple.com.edgekey.net/downloads/xcode/simulators/com.apple.pkg.iPhoneSimulatorSDK8_3-8.3.1.1428621365.dmg.
  5. Quit Xcode
  6. Use your favorite download tool with the link in that message in step 3
  • This is what I use: (5 concurrent connection) aria2c -x 5 link_to_the_file

Xcode Download Ios 11 Simulator Windows 10

  1. Have Fun!

Wait! How can I install this?

By moving the file to ~/Library/Caches/com.apple.dt.Xcode/Downloads

Download Xcode 11 Free

  • You can use Finder by open ~/Library/Caches/com.apple.dt.Xcode/Downloads
  • Or just mv file ~/Library/Caches/com.apple.dt.Xcode/Downloads

And open the Downloads tab in Xcode's Preferences,

  • the progress bar of the item you just download should be 80% filled
  • you should be able to click that download button to install the file

Ios Simulator In Xcode

Why did I need it?

I am in China right now and when downloading in Xcode(no concurrent downloading), the download speed sucks!I would like to use aria2 to speed up the downloading process of the simulator(s).

How slow was the connect using Xcode and how fast was it when using aria2?

  • Xcode: 150KB -> 300KB
  • aria2: 2.7MB (consistenly), which is the maximum downloading speed of my cable

Why aria2?

  • Concurrent connections
  • Resuming unfinished downloads

References

  • https://forums.developer.apple.com/message/51550#52580 where I found out ~/Library/Caches/com.apple.dt.Xcode/Downloads




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